Difference between revisions of "F18: Two Zero Four Eight"

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(Project Title)
(Project Title)
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== Project Title ==
 
== Project Title ==
  
Two Zero Four Eight (2048) is a game having a grid of numbered tiles to combine them to create a tile with the number 2048. It is usually played on a 4x4 grid with numbered tiles that slide smoothly when a player moves them towards right, left, up or down. Every time, a new tile will randomly appear in an empty spot on the display with a value of either 2 or 4. If two tiles of the same number collide then they will merge into a tile with value of sum of those two tiles. Game continues as far as they are stopped by either another tile or edge of the grid.
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Two Zero Four Eight (2048) is a game having a grid of numbered tiles to combine them to create a tile with the number 2048. It is usually played on a 4x4 grid with tiles that slide smoothly when a player moves them towards right, left, up or down. Every time a new tile will randomly appear in an empty spot on the display with a value of either 2 or 4. If two tiles of the same number collide then they will merge into one tile with value of sum of those two tiles. Game continues until no merge is possible.
  
We plan to use an LED matrix to display the 4x4 grid. An input device such as a Joystick or a Touchpad would be used to give direction inputs; left, right, up and down. We will use an SJOne board to implement the game logic and drive the LED matrix display to show the movements of blocks in real-time.
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We plan to use an LED matrix to display the 4x4 grid. Joystick would be used as the input device to give direction inputs; left, right, up and down. We will use an SJOne board to implement the game logic and drive the LED matrix to show the movements of blocks in real-time.
  
 
== Objectives & Introduction ==
 
== Objectives & Introduction ==

Revision as of 00:17, 28 October 2018

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Two Zero Four Eight (2048) is a game having a grid of numbered tiles to combine them to create a tile with the number 2048. It is usually played on a 4x4 grid with tiles that slide smoothly when a player moves them towards right, left, up or down. Every time a new tile will randomly appear in an empty spot on the display with a value of either 2 or 4. If two tiles of the same number collide then they will merge into one tile with value of sum of those two tiles. Game continues until no merge is possible.

We plan to use an LED matrix to display the 4x4 grid. Joystick would be used as the input device to give direction inputs; left, right, up and down. We will use an SJOne board to implement the game logic and drive the LED matrix to show the movements of blocks in real-time.

Objectives & Introduction

Team Members & Responsibilities

  • Deepak Shivani
  • Navyashree Chandraiah
  • Sai Kiran Duggineni
  • Shrusti Shashidhar
  • Vishal Govindraddi Yarabandi

Schedule

Week# Start Date Task Status Completion Date
1 09/18
  • Submission of Project Proposals
  • Completed
09/25
2 10/09
  • Work on high-level implementation
  • Decide on the components and order them.
  • Completed
  • Completed
10/16

10/16

3 10/16/2018
  • Deciding the game strategy
  • Dividing Individual responsibilities and tasks
  • Completed
  • Completed
10/20

10/23

4 10/23/2018
  • Initial PCB design
  • Interfacing LED Matrix with SJOne board to display 4x4 grid with random numbers
  • In Progress
5 10/30/2018
  • Testing Joystick for up, down, left and right movements
  • Begin working on implementation of game strategy
6 11/06/18
  • Control LED Matrix using input device
  • Finalize PCB design
7 11/20/18
  • Assembling components and testing
  • Testing and debugging game
8 11/27/18
  • Final Testing and debugging
  • Finalize project demo, presentation and wiki report
9 12/03/18
  • Ultimate deadline for completion of project

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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