F24: Rival Rush

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Project Title

Rival Rush

Abstract

This is a 2 player game that would be implemented on a 64*64 RGB LED. Each player has to move against the oncoming traffic without being hit by any of the vehicles. The players can move left or right horizontally across the highway by tilting the player consoles (SJ2 boards). The movement across the road by tilting is sensed by an accelerometer. The players will have 3 lives each of which is deducted per hit. The players can also collect coins on the road which add to their score. The number and speed of the approaching traffic will increase over time. The player with a greater score at the end of 60 seconds will win the game. The LED will display the players’ scores, number of lives left and the racing track on either side.

Objectives & Introduction

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Team Members & Responsibilities

  • Alshama Mony Sheena
  • Harshwardhan Ashish Bhangale
  • Gautam Santhanu Thampy

Schedule

Week# Date Task Status
1 10/14
  • To go through previous projects and discuss with the team members.
  • To come up with new ideas for applications specific to FreeRTOS.
  • Had a brainstorming session with the team and decided to do gaming projects using FreeRTOS.
  • Prepared the abstract for the project proposal.
2 10/21
  • To decide the structure of the team and divide the project into different modules.
  • To assign roles and responsibilities to each team member.
  • To finalize the deadlines and deliverables for the project.
  • Assigned roles and responsibilities to each member.
  • Created a test plan with tasks, deadlines and deliverables assigned to it.
3 10/28
  • To start designing the Master module which will take inputs from different players, take a decision and sends it to LED Matrix display.
  • Divided the project into different modules like Master, Player, Wireless, LED Display, PCB, and Testing.
  • Started designing the Master module to take inputs from Players.
4 11/04
  • To understand the high-level APIs for the Wireless nordic node.
  • To understand the connections, read the datasheet for RGB LED Matrix.
  • Made a basic layout, pin connections, power requirements for 64x64 RGB LED Matrix.
  • Understood the Wireless APIs available and wrote a basic code to send-receive data using Nordic.
5 11/11
  • To install Eagle software for PCB design and get accustomed to the basic functions.
6 11/18
  • To test the Player and Master modules.
  • To understand addressing mode, latching, and clock functionality for RGB LED Matrix.
7 11/25
8 12/02
  • To send and receive data between Player and Master using Wireless protocol.
  • To write the logic to glow a particular LED on the display matrix.
  • To design and finalize the PCB circuit.
9 12/09
  • To implement RGB LED Matrix tasks and APIs for the Master module.
  • To integrate the layout of the application (UI, border, car design, obstacle design) to Master Module.
  • To generate random obstacles, score logic and implement other game functionalities (eg: game over scenario).
  • To display the cars, border area, screen division for 2 cars and enable obstacle and car movement as per the input from the master module.
  • Finalize the PCB design, get it reviewed by the team and send it for fabrication.
10 12/16
  • To keep moving the display down continuously for the car race track.
  • To move the car horizontally pixel by pixel for every change in data from the player module.
  • To test the overall functionality of the project using PCB.
11 05/13
  • To Integration of all modules and end to end testing.
  • To fix bugs and optimize the code.
12 05/20
  • Adding extra functionalities and extra features for the project.
  • Test the extra features with overall project requirement.

Parts List & Cost

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Design & Implementation

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Hardware Design

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Hardware Interface

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Software Design

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Implementation

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Testing & Technical Challenges

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<Bug/issue name>

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Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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