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	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73025</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73025"/>
				<updated>2025-04-20T14:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Bounce Tales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bounce Tales =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:1.jpeg|thumb|330px|Start Button Press]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:2.jpeg|thumb|330px|Win Screen]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73024</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73024"/>
				<updated>2025-04-20T14:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Bounce Tales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bounce Tales =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:1.jpeg|thumb|330px|Start Button Press]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:2.jpeg|thumb|330px|Game Over on collision]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=File:2.jpeg&amp;diff=73023</id>
		<title>File:2.jpeg</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=File:2.jpeg&amp;diff=73023"/>
				<updated>2025-04-20T14:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=File:1.jpeg&amp;diff=73022</id>
		<title>File:1.jpeg</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=File:1.jpeg&amp;diff=73022"/>
				<updated>2025-04-20T14:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73021</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73021"/>
				<updated>2025-04-20T14:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bounce Tales =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:start_button.gif|thumb|330px|Start Button Press]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:game_over.gif|thumb|330px|Game Over on collision]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73020</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73020"/>
				<updated>2025-04-20T14:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bounce Tales =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:start_button.gif|thumb|330px|Start Button Press]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:game_over.gif|thumb|330px|Game Over on collision]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73019</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73019"/>
				<updated>2025-04-20T14:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Project Title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bounce Tales =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:start_button.gif|thumb|330px|Start Button Press]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:game_over.gif|thumb|330px|Game Over on collision]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73018</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73018"/>
				<updated>2025-04-20T05:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Team Members &amp;amp; Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73017</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73017"/>
				<updated>2025-04-20T05:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Team Members &amp;amp; Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Shashank&lt;br /&gt;
**LED driver&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73016</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=73016"/>
				<updated>2025-04-20T04:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Grading Criteria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72905</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72905"/>
				<updated>2024-12-22T19:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* TESTING &amp;amp; TECHNICAL CHALLENGES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72904</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72904"/>
				<updated>2024-12-22T19:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* LED Matrix Panel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72903</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72903"/>
				<updated>2024-12-22T19:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Interfacing and Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72738</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72738"/>
				<updated>2024-12-19T19:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Pending&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72737</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72737"/>
				<updated>2024-12-19T19:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* IMPLEMENTATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, points collection, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72736</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72736"/>
				<updated>2024-12-19T19:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* References Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, firing, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72735</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72735"/>
				<updated>2024-12-19T19:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Acknowledgement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, firing, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
We would like to sincerely thank Professor Preetpal Kang for designing such a knowledgeable course and continuous guidance and support throughout the implementation of this project. Further, we would like to thank the TA for her advice and feedbacks.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72734</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72734"/>
				<updated>2024-12-19T19:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Conclusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, firing, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
=='''CONCLUSION'''==&lt;br /&gt;
&lt;br /&gt;
We successfully met our objectives with &amp;quot;Bounce Tales,&amp;quot; capturing the essence of the classic jumping and obstacle games. All game components worked seamlessly during the final demo, ensuring an engaging player experience. The LED matrix effectively displayed obstacles and the player character, and the sound effects for jumping and collisions added to the game's dynamic atmosphere. The demo showcased how players could jump over obstacles to avoid collisions and collect points, with the game ending upon touching any obstacle. This project enhanced our understanding of real-world applications using FreeRTOS, along with integration of drivers, PCB design, power management circuits, git for source code management, and thorough integration testing. It also highlighted the importance of clear requirements, strategic planning, and consistent communication within our team.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72733</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72733"/>
				<updated>2024-12-19T19:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Testing &amp;amp; Technical Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, firing, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''TESTING &amp;amp; TECHNICAL CHALLENGES''' ==&lt;br /&gt;
&lt;br /&gt;
=== PCB Design ===&lt;br /&gt;
We struggled to get the dimensions of the power supply module to design the PCB as the exact module was not available in the library. We have selected the pin dimensions for the power supply module by referencing other pin headers and using a general approximation to make it work satisfactorily. Because of this, the PCB went through a lot of internal revisions. While testing hardware on the PCB for the first time we faced a problem related to ribbon cable. To solve this problem we just replace the ribbon cable but we spent too much time realizing the problem.&lt;br /&gt;
&lt;br /&gt;
=== LED Matrix and Game Play ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP3 Decoder ===&lt;br /&gt;
While integrating the mp3 decoder code with the rest of the code, there occurred an issue in display and game got crashed. &lt;br /&gt;
So instead of creating a separate task for mp3 decoder, we just did mp3__init() in main function and the issues got resolved.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72730</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72730"/>
				<updated>2024-12-19T19:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
== '''IMPLEMENTATION''' ==&lt;br /&gt;
'''LED Driver'''&lt;br /&gt;
&lt;br /&gt;
A 64*64 led matrix is used for this project. The led matrix is divided into two halves of 32*64 each. It has 3 R,G,B pins and 3 64-bits registers (shift registers) for each upper and lower halves. The address lines provided are 5. This means that at a time same row from the upper half and the lower half will be selected. So in order to display a particular row appropriate row should be selected and appropriate data needs to be fed to the RGB shift registers of both top and bottom halves.&lt;br /&gt;
LED matrix is initialized by configuring the required pins as output. The led matrix has 3 more pins enable which are essential to display a pixel on the matrix. The clk pin that should used as a clk to the shift registers to shift the data out, the latch pin is used to latch the data from the shift registers onto the matrix's buffer, the output enable pin that is used to display the latched data on the selected row. &lt;br /&gt;
* Before feeding matrix data disable Output Enable (OE) GPIO&lt;br /&gt;
* Set bits on A, B, C, D GPIO pins to select the particular row. &lt;br /&gt;
* Loop through the pixels (columns) in the selected row and set the pixel color on R, G, B GPIO pins&lt;br /&gt;
* To mask that particular pixel set zero on R, G, B GPIO pins&lt;br /&gt;
* Set and Reset the clock for pushing the R, G, B bits for each column &lt;br /&gt;
* Issue latch to mark the row's completion&lt;br /&gt;
* Set OE&lt;br /&gt;
* Small delay&lt;br /&gt;
* Reset latch before going to next row&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MP3 Decoder'''&lt;br /&gt;
* Integrated different music for every level that keeps on playing in background.&lt;br /&gt;
* To get the game state, sound flags are checked.&lt;br /&gt;
* Different music for jumps, firing, game over and collisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for MP3: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void mp3__send_command(uint8_t command, uint8_t data_1, uint8_t data_2) {&lt;br /&gt;
  mp3_uart_buffer[0] = 0x7e;&lt;br /&gt;
  mp3_uart_buffer[1] = 0xff;&lt;br /&gt;
  mp3_uart_buffer[2] = 0x06;&lt;br /&gt;
  mp3_uart_buffer[3] = command;&lt;br /&gt;
  mp3_uart_buffer[4] = 0x00;&lt;br /&gt;
  mp3_uart_buffer[5] = data_1;&lt;br /&gt;
  mp3_uart_buffer[6] = data_2;&lt;br /&gt;
  mp3_uart_buffer[7] = 0xef;&lt;br /&gt;
&lt;br /&gt;
  for (uint8_t i = 0; i &amp;lt; 8; i++) {&lt;br /&gt;
    uart__polled_put(UART__3, mp3_uart_buffer[i]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3__init() {&lt;br /&gt;
  int mp3_baud_rate = 9600;&lt;br /&gt;
  uart__init(UART__3, clock__get_peripheral_clock_hz(), mp3_baud_rate);&lt;br /&gt;
&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 28, GPIO__FUNCTION_2);&lt;br /&gt;
  gpio__construct_with_function(GPIO__PORT_4, 29, GPIO__FUNCTION_2);&lt;br /&gt;
&lt;br /&gt;
  mp3__send_command(SELECT_DEVICE, 0x00, DEV_TF);&lt;br /&gt;
  mp3_play_start_song();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play(int num) { &lt;br /&gt;
mp3__send_command(CYCLE_PLAY_FOLDER, num, 0x02); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void mp3_play_start_song() { &lt;br /&gt;
mp3_play(1); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Joystick'''&lt;br /&gt;
&lt;br /&gt;
* Initialized the ADC Peripheral&lt;br /&gt;
* Set the appropriate pin functionality using the IOCON registers.&lt;br /&gt;
* Set the ADC pin functionality as input.&lt;br /&gt;
* Select ADC channels to read.&lt;br /&gt;
* Enable burst mode for a fast conversion.&lt;br /&gt;
&lt;br /&gt;
''' Code snippet for Joystick: '''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void enable_joystick(gpio__port_e adc1, uint8_t x_pin, gpio__port_e adc2, uint8_t y_pin, gpio__port_e port, int pin) {&lt;br /&gt;
  const uint32_t set_analog_mode = (1 &amp;lt;&amp;lt; 7);&lt;br /&gt;
&lt;br /&gt;
  LPC_IOCON-&amp;gt;P1_30 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
  LPC_IOCON-&amp;gt;P0_25 &amp;amp;= ~(set_analog_mode);&lt;br /&gt;
&lt;br /&gt;
  adc_xvalue = gpio__construct_with_function(adc1, x_pin, 1);&lt;br /&gt;
  adc_yvalue = gpio__construct_with_function(adc2, y_pin, 3);&lt;br /&gt;
  adc__initialize();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initialize_joystick() {&lt;br /&gt;
  enable_joystick(GPIO__PORT_0, 25, GPIO__PORT_1, 30, GPIO__PORT_1, 31);&lt;br /&gt;
  button_press = p1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72729</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72729"/>
				<updated>2024-12-19T19:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Software Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72726</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72726"/>
				<updated>2024-12-19T19:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Hardware Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''LED Matrix'''  ===&lt;br /&gt;
A 64x64 RGB LED Matrix, with a total of 4096 pixels is used for display. Each LED can be fully controlled independently using 13 digital GPIOs. This matrix has six 64-bit shift registers for R1, G1, B1 R2, G2, B2 where each color of the LED is controlled by one bit of the shift register. By combing RGB colors we can make different colors such as YELLOW, CYAN, RED, WHITE, MAGENTA. &lt;br /&gt;
==== Technical Specifications====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification&lt;br /&gt;
! Remarks&lt;br /&gt;
|-  &lt;br /&gt;
| Pitch || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 64x64 =4096 pixels&lt;br /&gt;
|-&lt;br /&gt;
| Volt/Amp || 5V/60A&lt;br /&gt;
|-&lt;br /&gt;
| Scan Rate|| 1/16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====LED Matrix Panel====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RGB_Led_matrix.jpg|600px|thumb|right|RGB LED Matrix]]&lt;br /&gt;
|[[File:Start_screen.jpg|500px|thumb|left|Start Screen]]&lt;br /&gt;
|}&lt;br /&gt;
=== '''Dual Axis Joystick'''  ===&lt;br /&gt;
We have used a 2-axis joystick to control the movements of the jumper. The joystick operates on 5V power and provides analog output, hence it is connected to the ADC pins of the SJtwo-c board. The joystick has two potentiometers, each for X-axis and Y-axis. X-axis values are used to define the left and right directions of the jumper. The switch on the joystick controls the start and stop actions of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:D_joystick.jpg|500x280px |thumb|center|Dual Axis Joystick]]&lt;br /&gt;
&lt;br /&gt;
=== '''MP3 Decoder'''  ===&lt;br /&gt;
The MP3 decoder that we used is serial MP3 player model by Catalex (version v1.0.1). It's a simple MP3 player device which is based on a high-quality MP3 audio chip---YX5300. It can support 8k Hz ~ 48k Hz sampling frequency MP3 and WAV file formats. There is a TF card socket on board, so you can plug the micro SD card that stores audio files. MCU can control the MP3 playback state by sending commands to the module via UART port, such as switch songs, change the volume and play mode and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:MP3 Decoder.PNG|500x280px |thumb|center|MP3 Decoder]]&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72725</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72725"/>
				<updated>2024-12-19T19:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Interfacing and Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72724</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72724"/>
				<updated>2024-12-19T19:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Hardware Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interfacing and Layout====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Schematic.PNG|800px|thumb|center|Schematic]]&lt;br /&gt;
|[[File:Board.PNG|450px|thumb|right|Board Layout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:PCB_Bottom.PNG|600px|thumb|center|PCB Bottom View]]&lt;br /&gt;
|[[File:PCB_top.PNG|600px|thumb|left|PCB Top View]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72723</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72723"/>
				<updated>2024-12-19T19:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Design &amp;amp; Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.&lt;br /&gt;
====PIN Configuration====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 400px; height: 200px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PIN number&lt;br /&gt;
! Pin Description&lt;br /&gt;
! SJTwo Board Pin&lt;br /&gt;
|- &lt;br /&gt;
|      || '''LED Matrix'''                   ||&lt;br /&gt;
|- &lt;br /&gt;
| R1 || Upper half (Section 1) || p2_0&lt;br /&gt;
|-&lt;br /&gt;
| G1 || Upper half (Section 1) || p2_1&lt;br /&gt;
|-&lt;br /&gt;
| B1 || Upper half (Section 1) || p2_2&lt;br /&gt;
|-&lt;br /&gt;
| R2||  Lower half (Section 2) || p2_4&lt;br /&gt;
|-&lt;br /&gt;
| G2 || Lower half (Section 2) || p2_5&lt;br /&gt;
|-&lt;br /&gt;
| B2 || Lower half (Section 2) || p2_6&lt;br /&gt;
|-&lt;br /&gt;
| A || Address Line || p2_7&lt;br /&gt;
|-&lt;br /&gt;
| B || Address Line || p2_8&lt;br /&gt;
|-&lt;br /&gt;
| C || Address Line || p2_9&lt;br /&gt;
|-&lt;br /&gt;
| D || Address Line || p0_16&lt;br /&gt;
|-&lt;br /&gt;
| E || Address Line || p0_15&lt;br /&gt;
|-&lt;br /&gt;
| GND ||  Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
| Clk || For upper half and lower half || p1_28&lt;br /&gt;
|-&lt;br /&gt;
| Latch|| For upper half and lower half || p1_23&lt;br /&gt;
|-&lt;br /&gt;
| OE || For upper half and lower half || p1_20&lt;br /&gt;
|-&lt;br /&gt;
|       || '''Joystick''' ||&lt;br /&gt;
|-&lt;br /&gt;
|     S-X  ||      X axis data     || p0_30&lt;br /&gt;
|-&lt;br /&gt;
|     S-Y||       Y axis data        || p1_25&lt;br /&gt;
|-&lt;br /&gt;
|     S-K  ||     Switch data     || p1_31&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ||'''MP3 Decoder''' ||&lt;br /&gt;
|-&lt;br /&gt;
| RX    ||  Receiver        ||p4_29&lt;br /&gt;
|-&lt;br /&gt;
| TX     ||    Transmitter            ||p4_28&lt;br /&gt;
|-&lt;br /&gt;
| VCC     ||   connected to vcc         || 5V&lt;br /&gt;
|-&lt;br /&gt;
|GND  || Connected to ground || GND&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72722</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72722"/>
				<updated>2024-12-19T19:16:13Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Parts List &amp;amp; Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72721</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72721"/>
				<updated>2024-12-19T19:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Parts List &amp;amp; Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72720</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72720"/>
				<updated>2024-12-19T19:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Parts List &amp;amp; Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Item#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Part Supplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quantity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
64x64 RGB LED Matrix&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 87.4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
Sjtwo board&lt;br /&gt;
| &lt;br /&gt;
Amazon&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| &lt;br /&gt;
Two-axis Joystick&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 4.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| &lt;br /&gt;
MP3 Decoder&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 8.05&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| &lt;br /&gt;
Power Supply&lt;br /&gt;
| &lt;br /&gt;
Walmart&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
$ 7.99&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| &lt;br /&gt;
PCB &lt;br /&gt;
| &lt;br /&gt;
https://jlcpcb.com/&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
|&lt;br /&gt;
$14.21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72719</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72719"/>
				<updated>2024-12-19T19:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Team Members &amp;amp; Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Joystick driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72718</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72718"/>
				<updated>2024-12-19T19:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Objectives &amp;amp; Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**LED driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
*  Shashank&lt;br /&gt;
**MP3 decoder driver&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB Schematic and Board Design&lt;br /&gt;
**WiKi page handling &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**Mp3 Decoder&lt;br /&gt;
**Game Logic&lt;br /&gt;
**PCB design verification&lt;br /&gt;
**WiKi page handling&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72717</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72717"/>
				<updated>2024-12-19T19:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72716</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72716"/>
				<updated>2024-12-19T19:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72714</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72714"/>
				<updated>2024-12-19T19:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72713</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72713"/>
				<updated>2024-12-19T19:06:51Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/18/2024&lt;br /&gt;
*12/19/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72609</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72609"/>
				<updated>2024-12-10T00:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2024&lt;br /&gt;
| &lt;br /&gt;
*11/22/2024&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2024&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2024&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2024&lt;br /&gt;
| &lt;br /&gt;
* 12/8/2024&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/9/2024&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72608</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72608"/>
				<updated>2024-12-10T00:38:38Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/13/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
* 10/18/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
*11/15/2024&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72607</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72607"/>
				<updated>2024-12-10T00:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/5/2024&lt;br /&gt;
* 10/7/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/14/2024   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/16/2024&lt;br /&gt;
|&lt;br /&gt;
*10/18/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2024&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2024&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
*11/09/2024&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72606</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72606"/>
				<updated>2024-12-10T00:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72605</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72605"/>
				<updated>2024-12-10T00:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72583</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72583"/>
				<updated>2024-11-26T04:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In Progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72582</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72582"/>
				<updated>2024-11-26T03:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72581</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72581"/>
				<updated>2024-11-26T03:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72580</id>
		<title>F24: Bounce Tales</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Bounce_Tales&amp;diff=72580"/>
				<updated>2024-11-26T03:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Vaidehi&lt;br /&gt;
**   &lt;br /&gt;
*  Shashank&lt;br /&gt;
**   &lt;br /&gt;
*  Manvendra&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:greenx&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72573</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72573"/>
				<updated>2024-11-11T23:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Survival Dodge&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| 10/14&lt;br /&gt;
|&lt;br /&gt;
* To go through previous projects and discuss with the team members :  http://socialledge.com/sjsu/index.php/Realtime_OS_on_Embedded_Systems&lt;br /&gt;
* To come up with new ideas for applications specific to FreeRTOS. &lt;br /&gt;
| &lt;br /&gt;
* After a brainstorming session with the team, we decided to work on gaming projects using FreeRTOS.&lt;br /&gt;
* Created Git lab link to the project : https://gitlab.com/cmpe-240-advanced-computer-design/survival-dodge-group-8&lt;br /&gt;
* Prepared the abstract for the project proposal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| 10/21&lt;br /&gt;
| &lt;br /&gt;
* To assign roles and responsibilities to each team member.&lt;br /&gt;
* To decide the structure of the team and divide the project into different modules.&lt;br /&gt;
* To finalize the deadlines and deliverables for the project.&lt;br /&gt;
| &lt;br /&gt;
* Assigned roles and responsibilities to each member.&lt;br /&gt;
* Created a test plan with tasks, deadlines and deliverables assigned to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| 10/28&lt;br /&gt;
| &lt;br /&gt;
* To start designing the Master module which will take inputs from different players, take a decision and sends it to LED Matrix display.&lt;br /&gt;
| &lt;br /&gt;
* Divided the project into different modules like Master, Player, Wireless, LED Display, PCB, and Testing.&lt;br /&gt;
* Started designing the Master module to take inputs from Players.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| 11/04&lt;br /&gt;
| &lt;br /&gt;
* To understand the high-level APIs for the Wireless nordic node.&lt;br /&gt;
* To understand the connections, read the datasheet for RGB LED Matrix.&lt;br /&gt;
| &lt;br /&gt;
* Made a basic layout, pin connections, power requirements for 64x64 RGB LED Matrix.&lt;br /&gt;
* Understood the Wireless APIs available and wrote a basic code to send-receive data using Nordic.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| 11/11&lt;br /&gt;
| &lt;br /&gt;
* To install Eagle software for PCB design and get accustomed to the basic functions.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| 11/18&lt;br /&gt;
|&lt;br /&gt;
* To test the Player and Master modules.&lt;br /&gt;
* To understand addressing mode, latching, and clock functionality for RGB LED Matrix.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| 11/25&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| 12/02&lt;br /&gt;
| &lt;br /&gt;
* To send and receive data between Player and Master using Wireless protocol.&lt;br /&gt;
* To write the logic to glow a particular LED on the display matrix.&lt;br /&gt;
* To design and finalize the PCB circuit.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| 12/09&lt;br /&gt;
| &lt;br /&gt;
* To implement RGB LED Matrix tasks and APIs for the Master module.&lt;br /&gt;
* To integrate the layout of the application (UI, border, car design, obstacle design) to Master Module.&lt;br /&gt;
* To generate random obstacles, score logic and implement other game functionalities (eg: game over scenario).&lt;br /&gt;
* To display the cars, border area, screen division for 2 cars and enable obstacle and car movement as per the input from the master module.&lt;br /&gt;
* Finalize the PCB design, get it reviewed by the team and send it for fabrication.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| 12/16&lt;br /&gt;
| &lt;br /&gt;
* To keep moving the display down continuously for the car race track.&lt;br /&gt;
* To move the car horizontally pixel by pixel for every change in data from the player module.&lt;br /&gt;
* To test the overall functionality of the project using PCB.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 11&lt;br /&gt;
| 05/13&lt;br /&gt;
| &lt;br /&gt;
* To Integration of all modules and end to end testing.&lt;br /&gt;
* To fix bugs and optimize the code.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 12&lt;br /&gt;
| 05/20&lt;br /&gt;
| &lt;br /&gt;
* Adding extra functionalities and extra features for the project.&lt;br /&gt;
* Test the extra features with overall project requirement.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72572</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72572"/>
				<updated>2024-11-11T23:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Survival Dodge&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| 10/14&lt;br /&gt;
|&lt;br /&gt;
* To go through previous projects and discuss with the team members.&lt;br /&gt;
* To come up with new ideas for applications specific to FreeRTOS. &lt;br /&gt;
| &lt;br /&gt;
* Had a brainstorming session with the team and decided to do gaming projects using FreeRTOS.&lt;br /&gt;
* Prepared the abstract for the project proposal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| 10/21&lt;br /&gt;
| &lt;br /&gt;
* To decide the structure of the team and divide the project into different modules.&lt;br /&gt;
* To assign roles and responsibilities to each team member.&lt;br /&gt;
* To finalize the deadlines and deliverables for the project.&lt;br /&gt;
| &lt;br /&gt;
* Assigned roles and responsibilities to each member.&lt;br /&gt;
* Created a test plan with tasks, deadlines and deliverables assigned to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
| 10/28&lt;br /&gt;
| &lt;br /&gt;
* To start designing the Master module which will take inputs from different players, take a decision and sends it to LED Matrix display.&lt;br /&gt;
| &lt;br /&gt;
* Divided the project into different modules like Master, Player, Wireless, LED Display, PCB, and Testing.&lt;br /&gt;
* Started designing the Master module to take inputs from Players.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
| 11/04&lt;br /&gt;
| &lt;br /&gt;
* To understand the high-level APIs for the Wireless nordic node.&lt;br /&gt;
* To understand the connections, read the datasheet for RGB LED Matrix.&lt;br /&gt;
| &lt;br /&gt;
* Made a basic layout, pin connections, power requirements for 64x64 RGB LED Matrix.&lt;br /&gt;
* Understood the Wireless APIs available and wrote a basic code to send-receive data using Nordic.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
| 11/11&lt;br /&gt;
| &lt;br /&gt;
* To install Eagle software for PCB design and get accustomed to the basic functions.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
| 11/18&lt;br /&gt;
|&lt;br /&gt;
* To test the Player and Master modules.&lt;br /&gt;
* To understand addressing mode, latching, and clock functionality for RGB LED Matrix.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| 11/25&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| 12/02&lt;br /&gt;
| &lt;br /&gt;
* To send and receive data between Player and Master using Wireless protocol.&lt;br /&gt;
* To write the logic to glow a particular LED on the display matrix.&lt;br /&gt;
* To design and finalize the PCB circuit.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| 12/09&lt;br /&gt;
| &lt;br /&gt;
* To implement RGB LED Matrix tasks and APIs for the Master module.&lt;br /&gt;
* To integrate the layout of the application (UI, border, car design, obstacle design) to Master Module.&lt;br /&gt;
* To generate random obstacles, score logic and implement other game functionalities (eg: game over scenario).&lt;br /&gt;
* To display the cars, border area, screen division for 2 cars and enable obstacle and car movement as per the input from the master module.&lt;br /&gt;
* Finalize the PCB design, get it reviewed by the team and send it for fabrication.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| 12/16&lt;br /&gt;
| &lt;br /&gt;
* To keep moving the display down continuously for the car race track.&lt;br /&gt;
* To move the car horizontally pixel by pixel for every change in data from the player module.&lt;br /&gt;
* To test the overall functionality of the project using PCB.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 11&lt;br /&gt;
| 05/13&lt;br /&gt;
| &lt;br /&gt;
* To Integration of all modules and end to end testing.&lt;br /&gt;
* To fix bugs and optimize the code.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 12&lt;br /&gt;
| 05/20&lt;br /&gt;
| &lt;br /&gt;
* Adding extra functionalities and extra features for the project.&lt;br /&gt;
* Test the extra features with overall project requirement.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72535</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72535"/>
				<updated>2024-11-03T21:06:44Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Survival Dodge&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/20/2024&lt;br /&gt;
* 10/27/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/20/2024&lt;br /&gt;
* 10/27/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project - https://gitlab.com/cmpe-240-advanced-computer-design/survival-dodge-group-8&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/27/2024   &lt;br /&gt;
| &lt;br /&gt;
*11/02/2024 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts - LED Matrix , Speaker , Accelerometer &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*11/02/2024&lt;br /&gt;
|&lt;br /&gt;
*11/08/2024&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72534</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72534"/>
				<updated>2024-11-03T21:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Survival Dodge&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/20/2024&lt;br /&gt;
* 10/27/2024&lt;br /&gt;
|&lt;br /&gt;
* 10/20/2024&lt;br /&gt;
* 10/27/2024&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project - https://gitlab.com/cmpe-240-advanced-computer-design/survival-dodge-group-8&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72533</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72533"/>
				<updated>2024-11-03T07:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Survival Dodge&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72532</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72532"/>
				<updated>2024-11-03T07:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grading Criteria ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
*  How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
*  How well can this report be used to reproduce this project?&lt;br /&gt;
*  Code Quality&lt;br /&gt;
*  Overall Report Quality:&lt;br /&gt;
**  Software Block Diagrams&lt;br /&gt;
**  Hardware Block Diagrams&lt;br /&gt;
**:  Schematic Quality&lt;br /&gt;
**  Quality of technical challenges and solutions adopted.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project Title ==&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
== Objectives &amp;amp; Introduction ==&lt;br /&gt;
Show list of your objectives.  This section includes the high level details of your project.  You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
=== Team Members &amp;amp; Responsibilities ===&lt;br /&gt;
*  Uday Kumar Reddy Pesala&lt;br /&gt;
**   &lt;br /&gt;
*  Chandra Sekhar Naidu Gorle&lt;br /&gt;
**   &lt;br /&gt;
*  Adi Siva Prasad Reddy Korivi&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Week#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Start Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| End Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Task&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 1&lt;br /&gt;
| &lt;br /&gt;
* 10/12/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* 10/18/2020&lt;br /&gt;
* 10/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
* Create GitLab repository for project&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Completed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 2&lt;br /&gt;
| &lt;br /&gt;
*10/19/2020   &lt;br /&gt;
| &lt;br /&gt;
*10/20/2020 &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Order necessary parts&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;In progress&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 3&lt;br /&gt;
|&lt;br /&gt;
*10/26/2020&lt;br /&gt;
|&lt;br /&gt;
*11/01/2020&lt;br /&gt;
|&lt;br /&gt;
*Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 4&lt;br /&gt;
|&lt;br /&gt;
* 11/02/2020&lt;br /&gt;
|&lt;br /&gt;
* 11/08/2020&lt;br /&gt;
|&lt;br /&gt;
* Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 5&lt;br /&gt;
|&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
*11/09/2020&lt;br /&gt;
|&lt;br /&gt;
*11/10/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
*11/15/2020&lt;br /&gt;
|&lt;br /&gt;
* Finalize wiki schedule&lt;br /&gt;
* Order circuit boards components and complete the design for printing&lt;br /&gt;
* circuit board and component assembly&lt;br /&gt;
* Circuit board testing&lt;br /&gt;
* Additional accessories if required and finalization of hardware&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 6&lt;br /&gt;
|&lt;br /&gt;
*11/16/2020 &lt;br /&gt;
| &lt;br /&gt;
*11/22/2020&lt;br /&gt;
|&lt;br /&gt;
*Integration of circuit boards and microcontroller&lt;br /&gt;
* Game logic development&lt;br /&gt;
* Testing and debugging the game logic&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 7&lt;br /&gt;
| &lt;br /&gt;
* 11/23/2020&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* 11/29/2020&lt;br /&gt;
|&lt;br /&gt;
* Integrate game logic code with LED matrix&lt;br /&gt;
* Integrate game sounds with game logic &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 8&lt;br /&gt;
| &lt;br /&gt;
* 11/30/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/06/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Integrate subsystem&lt;br /&gt;
* Finalizing the video game &lt;br /&gt;
* Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 9&lt;br /&gt;
| &lt;br /&gt;
* 12/07/2020&lt;br /&gt;
| &lt;br /&gt;
* 12/13/2020&lt;br /&gt;
|&lt;br /&gt;
* Address bugs during testing of integrated system&lt;br /&gt;
* Test pause/play functionality&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| 10&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
*12/14/2020&lt;br /&gt;
| &lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
*12/16/2020&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Final Demo&lt;br /&gt;
*Update Gitlab repo with final code.&lt;br /&gt;
*Update test video.&lt;br /&gt;
*Update the wiki page.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not started&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parts List &amp;amp; Cost ==&lt;br /&gt;
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Implementation ==&lt;br /&gt;
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Design ===&lt;br /&gt;
Discuss your hardware design here.  Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware Interface ===&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
=== Software Design ===&lt;br /&gt;
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it.  &lt;br /&gt;
&lt;br /&gt;
=== Implementation ===&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
== Testing &amp;amp; Technical Challenges ==&lt;br /&gt;
Describe the challenges of your project.  What advise would you give yourself or someone else if your project can be started from scratch again?&lt;br /&gt;
Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Bug/issue name&amp;gt; ===&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Conclude your project here.  You can recap your testing and problems.  You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project.  How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
=== Project Video ===&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
=== Project Source Code ===&lt;br /&gt;
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Acknowledgement ===&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
=== References Used ===&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
=== Appendix ===&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

	<entry>
		<id>http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72531</id>
		<title>F24: Survival Dodge</title>
		<link rel="alternate" type="text/html" href="http://socialledge.com/sjsu/index.php?title=F24:_Survival_Dodge&amp;diff=72531"/>
				<updated>2024-11-03T07:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Proj user8: Created page with &amp;quot;Contents 1	Grading Criteria 2	Project Title 3	Abstract 4	Objectives &amp;amp; Introduction 4.1	Team Members &amp;amp; Responsibilities 5	Schedule 6	Parts List &amp;amp; Cost 7	Design &amp;amp; Implementation...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contents&lt;br /&gt;
1	Grading Criteria&lt;br /&gt;
2	Project Title&lt;br /&gt;
3	Abstract&lt;br /&gt;
4	Objectives &amp;amp; Introduction&lt;br /&gt;
4.1	Team Members &amp;amp; Responsibilities&lt;br /&gt;
5	Schedule&lt;br /&gt;
6	Parts List &amp;amp; Cost&lt;br /&gt;
7	Design &amp;amp; Implementation&lt;br /&gt;
7.1	Hardware Design&lt;br /&gt;
7.2	Hardware Interface&lt;br /&gt;
7.3	Software Design&lt;br /&gt;
7.4	Implementation&lt;br /&gt;
8	Testing &amp;amp; Technical Challenges&lt;br /&gt;
8.1	&amp;lt;Bug/issue name&amp;gt;&lt;br /&gt;
9	Conclusion&lt;br /&gt;
9.1	Project Video&lt;br /&gt;
9.2	Project Source Code&lt;br /&gt;
10	References&lt;br /&gt;
10.1	Acknowledgement&lt;br /&gt;
10.2	References Used&lt;br /&gt;
10.3	Appendix&lt;br /&gt;
Grading Criteria&lt;br /&gt;
&lt;br /&gt;
How well is Software &amp;amp; Hardware Design described?&lt;br /&gt;
How well can this report be used to reproduce this project?&lt;br /&gt;
Code Quality&lt;br /&gt;
Overall Report Quality:&lt;br /&gt;
Software Block Diagrams&lt;br /&gt;
Hardware Block Diagrams&lt;br /&gt;
Schematic Quality&lt;br /&gt;
Quality of technical challenges and solutions adopted.&lt;br /&gt;
&lt;br /&gt;
Project Title&lt;br /&gt;
Bounce Tales&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.&lt;br /&gt;
&lt;br /&gt;
Objectives &amp;amp; Introduction&lt;br /&gt;
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.&lt;br /&gt;
&lt;br /&gt;
Team Members &amp;amp; Responsibilities&lt;br /&gt;
Vaidehi&lt;br /&gt;
Shashank&lt;br /&gt;
Manvendra&lt;br /&gt;
Schedule&lt;br /&gt;
Week#	Start Date	End Date	Task	Status&lt;br /&gt;
1	&lt;br /&gt;
10/12/2020&lt;br /&gt;
10/13/2020&lt;br /&gt;
10/18/2020&lt;br /&gt;
10/13/2020&lt;br /&gt;
Read previous projects, gather information and discuss among the group members.&lt;br /&gt;
Create GitLab repository for project&lt;br /&gt;
Completed&lt;br /&gt;
In progress&lt;br /&gt;
2	&lt;br /&gt;
10/19/2020&lt;br /&gt;
10/20/2020&lt;br /&gt;
Order necessary parts&lt;br /&gt;
In progress&lt;br /&gt;
3	&lt;br /&gt;
10/26/2020&lt;br /&gt;
11/01/2020&lt;br /&gt;
Read and familiarize with LED Matrix Datasheet&lt;br /&gt;
Not started&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4	&lt;br /&gt;
11/02/2020&lt;br /&gt;
11/08/2020&lt;br /&gt;
Develop graphics driver for LED matrix and implement initial game objects&lt;br /&gt;
Not started&lt;br /&gt;
5	&lt;br /&gt;
11/09/2020&lt;br /&gt;
11/09/2020&lt;br /&gt;
11/09/2020&lt;br /&gt;
11/09/2020&lt;br /&gt;
11/10/2020&lt;br /&gt;
11/15/2020&lt;br /&gt;
11/15/2020&lt;br /&gt;
11/15/2020&lt;br /&gt;
Finalize wiki schedule&lt;br /&gt;
Order circuit boards components and complete the design for printing&lt;br /&gt;
circuit board and component assembly&lt;br /&gt;
Circuit board testing&lt;br /&gt;
Additional accessories if required and finalization of hardware&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
6	&lt;br /&gt;
11/16/2020&lt;br /&gt;
11/22/2020&lt;br /&gt;
Integration of circuit boards and microcontroller&lt;br /&gt;
Game logic development&lt;br /&gt;
Testing and debugging the game logic&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
7	&lt;br /&gt;
11/23/2020&lt;br /&gt;
11/29/2020&lt;br /&gt;
Integrate game logic code with LED matrix&lt;br /&gt;
Integrate game sounds with game logic&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
8	&lt;br /&gt;
11/30/2020&lt;br /&gt;
12/06/2020&lt;br /&gt;
Integrate subsystem&lt;br /&gt;
Finalizing the video game&lt;br /&gt;
Update the wiki page.&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
9	&lt;br /&gt;
12/07/2020&lt;br /&gt;
12/13/2020&lt;br /&gt;
Address bugs during testing of integrated system&lt;br /&gt;
Test pause/play functionality&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
10	&lt;br /&gt;
12/16/2020&lt;br /&gt;
12/14/2020&lt;br /&gt;
12/14/2020&lt;br /&gt;
12/14/2020&lt;br /&gt;
12/16/2020&lt;br /&gt;
12/16/2020&lt;br /&gt;
12/16/2020&lt;br /&gt;
12/16/2020&lt;br /&gt;
Final Demo&lt;br /&gt;
Update Gitlab repo with final code.&lt;br /&gt;
Update test video.&lt;br /&gt;
Update the wiki page.&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
Not started&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts List &amp;amp; Cost&lt;br /&gt;
Give a simple list of the cost of your project broken down by components. Do not write long stories here.&lt;br /&gt;
&lt;br /&gt;
Design &amp;amp; Implementation&lt;br /&gt;
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.&lt;br /&gt;
&lt;br /&gt;
Hardware Design&lt;br /&gt;
Discuss your hardware design here. Show detailed schematics, and the interface here.&lt;br /&gt;
&lt;br /&gt;
Hardware Interface&lt;br /&gt;
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.&lt;br /&gt;
&lt;br /&gt;
Software Design&lt;br /&gt;
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.&lt;br /&gt;
&lt;br /&gt;
Implementation&lt;br /&gt;
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.&lt;br /&gt;
&lt;br /&gt;
Testing &amp;amp; Technical Challenges&lt;br /&gt;
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.&lt;br /&gt;
&lt;br /&gt;
Include sub-sections that list out a problem and solution, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bug/issue name&amp;gt;&lt;br /&gt;
Discuss the issue and resolution.&lt;br /&gt;
&lt;br /&gt;
Conclusion&lt;br /&gt;
Conclude your project here. You can recap your testing and problems. You should address the &amp;quot;so what&amp;quot; part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?&lt;br /&gt;
&lt;br /&gt;
Project Video&lt;br /&gt;
Upload a video of your project and post the link here.&lt;br /&gt;
&lt;br /&gt;
Project Source Code&lt;br /&gt;
Sourceforge Source Code Link&lt;br /&gt;
References&lt;br /&gt;
Acknowledgement&lt;br /&gt;
Any acknowledgement that you may wish to provide can be included here.&lt;br /&gt;
&lt;br /&gt;
References Used&lt;br /&gt;
List any references used in project.&lt;br /&gt;
&lt;br /&gt;
Appendix&lt;br /&gt;
You can list the references you used.&lt;/div&gt;</summary>
		<author><name>Proj user8</name></author>	</entry>

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